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Hubert Dungen
Hubert Dungen

Design. Image. Motion.

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IADE — Faculdade de Design, Tecnologia e ComunicaçãoDesign e Multimédia · Narrativa Visual
2025–26, 2nd semester / Academic projects

IADE / Licenciatura em Design / 2026

Four reels,
one semester.

Two IADE courses, one question: how do images in motion carry meaning? Narrativa Visual asked for stories told through time, silence and voice. Design e Multimédia asked for motion that carries a brand or a series.

Here are the projects I made for both: two short films, an on-air package for a TV channel and an opening title sequence. Every film here was cut by me in Adobe Premiere Pro; the motion work was built in After Effects.

Course 1 / 2

Narrativa Visual

Visual Narrative · Prof. Carlos M. Costa

Narrative as a visual, temporal and sonic construction: characters, space, time, movement, ellipsis, point of view, estrangement. Two films, from a wordless single take to a voice-led story in fifteen shots and more.

Reel 01 · Final project · Individual

Linha 00

Four strangers on the last bus before dawn.

Length
3:00
Theme
A luz do dia revela
Voice
Portuguese voice-off
Delivered
June 2026
Linha 00Written, directed and edited by Hubert Dungen · UE-IADE 2025–2026

«Nas janelas vi coisas que não estavam na rua.»In the windows I saw things that weren’t on the street.

Four people who don’t know each other board the last bus of the night. None of them is lost, yet each seems stuck before a decision. The ride becomes a pause between who they have been and what they might choose next.

At night the story is ambiguous, repeated, fragmented: the same corner comes back twice, then three times; rain turns the glass almost abstract; the windows stop showing only the street. At dawn, what the night only suggested starts to make sense. Lines, reflections and gestures fall into place like a map — and each passenger is still the one who decides how to follow it.

Four passengers,
one shared condition.

Each character was written with a function, a conflict and an object, then built as a Midjourney character sheet so the same face could return shot after shot. The voice-off never says their names: on screen they stay almost anonymous.

  • António Vale, the narrator, in profile against the bus window at night
    António ValeThe narrator. Postponed creativity; an old leather bag and an unfinished drawing.Criar
  • Marta Sequeira, in a red scarf, looking out from her seat
    Marta SequeiraThe carer. Looking after everyone but herself; a small medical bag held close.Cuidar
  • Duarte Montalvão, grey-haired, in a suit and tie, staring ahead
    Duarte MontalvãoControl. Rigid, afraid of uncertainty; a briefcase full of contracts.Libertar
  • Elias Rocha, in a yellow raincoat with headphones, watching the stops
    Elias RochaThe youngest. Afraid to begin, curious anyway; yellow raincoat, backpack, headphones.Começar

At dawn four paper tickets are left on the seats: criar, cuidar, libertar, começar — create, care, let go, begin.

Fifteen shots,
night into day.

The brief asked for at least fifteen shots and ellipses in time. Watch the frame: through the night the picture is held in a 2.57:1 letterbox; as the sun comes up, the bars open until the city fills the screen.

  1. The Linha 00 bus waiting in the rain at night
    01 · 0:12The last bus, in the rain
  2. A wet, empty avenue under street lights
    02 · 0:17An empty street, still deciding to wake
  3. The city at night seen from above, threads of light
    03 · 0:26The city, suspended
  4. Silhouettes of passengers behind a window streaked with rain
    04 · 0:31Inside, there were four of us
  5. Marta by the rainy window, amber lights behind her
    05 · 0:41The woman in the red scarf
  6. Elias in his yellow raincoat with headphones
    06 · 0:50The boy reading the stops like questions
  7. António looking out of the window, city lights blurred
    07 · 1:03The narrator
  8. Rain on the glass lit orange, lines branching like roads
    08 · 1:21Rain lines that look like roads
  9. An orange digital clock reading 00:17
    09 · 1:2300:17 — the first ellipsis
  10. Four bus windows, each framing one of the passengers
    10 · 1:31Looking less outward, more inward
  11. The bus at a viewpoint above the city in blue pre-dawn light
    11 · 2:08The viewpoint, before sunrise
  12. A hand with a pen finishing a drawing beside an old leather bag
    12 · 2:17A hand finishing the drawing
  13. Empty seats with paper signs reading Criar and Cuidar
    13 · 2:36Tickets left on the seats
  14. The four passengers framed in a bus window, in daylight
    14 · 2:44Morning comes in through the windows
  15. The four passengers outside the Linha 00 bus above Lisbon in full daylight
    15 · 2:48Full frame: the city appears whole
Daylight over Lisbon: the four passengers stand by the Linha 00 bus at a viewpoint

The theme, applied

A noite deu-nos tempo.
O dia mostrou-nos por onde começar.

The night gave us time. The day showed us where to begin.

The closing lines of the voice-off carry the brief’s theme without ever naming it. Daylight doesn’t explain the night; it reorganises it. What looked like noise, repetition or chance turns into a direction — open, not resolved.

How it was made.

Not every effect or 3D element was built from scratch. The job was audiovisual direction in a short time: write, select, generate, order, combine and transform very different material into one coherent story.

Writing
Story and voice-off written by me. The narration became the spine of the edit, setting its rhythm and emotional curve.
Voice & score
Generated with Suno: a single prompt-engineered output with a calm European-Portuguese narration over a slow, progressive piano.
Images
About half from Pexels footage, the rest generated in Midjourney from my visual direction and prompts; a few elements from Artlist and JAI Portal.
Sound
Buses, rain inside and out, night traffic, wind and city ambience, mostly from Pixabay.
Edit & colour
Adobe Premiere Pro: assembly, transitions, cutting to the music and the voice, colour correction.
Read the voice-off script PT / EN

Entrei no último autocarro porque precisava de chegar a algum lado, mesmo sem saber onde. A paragem estava vazia. A cidade parecia suspensa, como se ainda estivesse a decidir se queria acordar.

Lá dentro éramos quatro. Nenhum de nós parecia perdido, mas todos olhávamos para as janelas como quem procura uma saída. A mulher do cachecol vermelho segurava a mala junto ao peito. O homem de fato contava os minutos no relógio. O rapaz do casaco amarelo lia as paragens como se fossem perguntas. Eu trazia uma mala antiga e um desenho que nunca tinha acabado.

A primeira volta pareceu normal. Depois vi a mesma esquina duas vezes. Depois três. A chuva desenhava linhas no vidro, e por momentos essas linhas pareciam estradas.

Às zero e dezassete ainda éramos passageiros. À uma e quarenta e dois já parecíamos parte da viagem. Às três, ninguém falava. Às quatro, todos olhávamos menos para fora e mais para dentro.

Nas janelas vi coisas que não estavam na rua. Vi uma mão a terminar o meu desenho. Vi a mulher a pousar a mala e a respirar. Vi o homem abrir a pasta e encontrar folhas em branco. Vi o rapaz sorrir para uma direcção que ainda não existia.

Foi então que percebi: aquela linha não nos levava para trás. Também não nos levava para longe. Levava-nos ao ponto antes da escolha.

Quando a manhã entrou pelas janelas, a cidade apareceu inteira. A luz atravessou os vidros, os bilhetes e as marcas da noite. Tudo se alinhou como um mapa. Cada um viu um caminho diferente.

A noite deu-nos tempo. O dia mostrou-nos por onde começar.

I got on the last bus because I needed to get somewhere, even without knowing where. The stop was empty. The city seemed suspended, as if it were still deciding whether it wanted to wake up.

Inside, there were four of us. None of us seemed lost, but we all looked at the windows like people looking for a way out. The woman in the red scarf held her bag close to her chest. The man in the suit counted the minutes on his watch. The boy in the yellow jacket read the stops as if they were questions. I carried an old bag and a drawing I had never finished.

The first loop seemed normal. Then I saw the same corner twice. Then three times. The rain drew lines on the glass, and for a moment those lines looked like roads.

At seventeen past midnight we were still passengers. At one forty-two we already seemed part of the journey. At three, nobody spoke. At four, we were all looking less outward and more inward.

In the windows I saw things that weren’t on the street. I saw a hand finishing my drawing. I saw the woman put down her bag and breathe. I saw the man open his briefcase and find blank pages. I saw the boy smile towards a direction that didn’t exist yet.

That’s when I understood: that line wasn’t taking us back. Nor was it taking us far. It was taking us to the point before the choice.

When the morning came in through the windows, the city appeared whole. The light passed through the glass, the tickets and the marks of the night. Everything lined up like a map. Each of us saw a different path.

The night gave us time. The day showed us where to begin.

Script as written in the production plan; the narration in the film was generated from it.

Linha 00

Autor: Hubert Dungen

UE-IADE 2025–2026

Reel 02 · Project 1 · Group work

A Aldeia
Adormece

A card game that swallows the room. (The Village Falls Asleep)

Length
1:45
Theme
Noite Misteriosa
Form
One continuous take, no words
With
Samuel Silva
A Aldeia AdormeceHubert Dungen & Samuel Silva · UE-IADE 2025–2026

Two players sit down to a game of villagers and werewolves made for more than eight.

Cut down to two — the brief allowed only two characters — the game turns from a group’s suspicion into a direct, claustrophobic duel. The cards stop being props: they reveal hidden identities and set off a slow transformation of the room and of the bodies in it.

The light shifts, the TV breaks into interference, and the living room turns into a dark, cursed forest. The villager tries to run, only to find himself in the middle of a swamp — and the door is gone. Only when the werewolf shows his card does the villager get away. The game, played as fiction, has leaked into the scene.

Two players,
two hidden roles.

Without dialogue, the conflict is drawn between the two bodies: one holds the vulnerable position of the villager, the other slowly becomes the threat. Turn the cards.

One take,
scrubbed.

The logic of the sequence shot meant the room could never cut away — it had to transform. The choreography left room for discreet transitions so that each change of intensity still reads as one continuous time and space. Drag along the take.

00:53 — The living room has become a forest around the card table
00:53The living room has become a forest.

Made in one living room.

Tatiana Vieira filmed it with her Canon camera on a tripod, in Samuel’s living room, which became the whole set. Samuel and I performed it, with close attention to continuous movement, the bodies in the space and the dramatic build.

I edited the film in Adobe Premiere Pro — continuity, rhythm, transitions, image against sound — and used AI-assisted editing for the passages that needed effects: the supernatural atmosphere and the werewolf transformation. The music was generated with Suno; the sound effects come from Pixabay.

A Aldeia Adormece

A film by
Hubert Dungen & Samuel Silva
Idea & concept
Samuel Silva
Video editing
Hubert Dungen
Camera
Tatiana Vieira
Cast
Samuel Silva, the villager
Hubert Dungen, the werewolf
Music
Generated with Suno
Sound effects
Pixabay

UE-IADE 2025–2026

Course 2 / 2

Design e Multimédia

Multimedia Design · Prof. Rui Lança

Motion graphics, title design and broadcast identity, built mostly in Adobe After Effects and finished in Premiere Pro. A channel package and a title sequence.

Reel 03 · Project 2 · Graphic package for a TV channel

O Portal
Infinito

National Geographic’s yellow frame, opened into a door. (The Infinite Portal)

Channel
National Geographic
Pieces
4 × 10 seconds
Formats
1920×1080 · 1080×1920
Presented
May 2026

The rectangle stops being a border and becomes a passage.

The brief: choose an existing channel, renew its on-air package and add an Instagram Story that ties the channel to a commemorative day and the UN Sustainable Development Goals. I didn’t rebrand National Geographic. I kept its most recognisable asset — the yellow rectangle — and changed its role: a three-dimensional portal, the bridge between the brand’s four worlds.

The look rests on contrast: the dark void of space against the colours of the planet, with negative space kept clean for schedules and captions.

  • Deep space, purple nebula and stars
    Cosmos
  • A lion in golden savanna grass
    Animal nature
  • A shark gliding underwater through bubbles
    Oceans
  • A mountaineer on a snowy ridge
    Human nature

On air.

Four finished pieces, ten seconds each. Press play on any monitor; the tally light shows what’s live.

CAM 1 · Identity ident0:10

From black, the camera dives through the portal into the cosmos, then through inner portals to the savanna, the ocean and a mountain ridge — and back to space for the logo.

CAM 2 · Continuity ident0:10

A portal opens on a beach of penguins onto an astronaut adrift. The visor reflects the Earth; a push-in becomes an invisible cut to the next programme.

CAM 3 · Lower third0:10

A small portal slides in from the right and unrolls the caption — Águia em voo — without covering the documentary.

STORY · Earth Day0:10

A vertical free fall through clouds, forest canopy and sea, until a portal on the seabed shows the Earth from space: 4 mundos, 1 planeta.

Drawn first.

Every piece began as a hand-drawn storyboard: orange arrows for the camera, the portal as a small rectangle growing out of the dark. The boards also cover the programme line-up separator and the lower-third system.

  • Storyboard, identity ident, page 1: zooms through portals from black to cosmos, savanna, ocean and a mountain
    01Identity ident · page 1
  • Storyboard, identity ident, page 2: back to a static cosmos, the logo rectangle, then the full logo
    01Identity ident · page 2
  • Storyboard, continuity ident: a portal appears, an astronaut floats, the helmet reflects the Earth
    02Continuity ident
  • Storyboard, programme line-up: the Earth rotating on the left, four small portals on the right
    03Programme line-up separator
  • Storyboard, lower thirds: the portal slides left from the bottom right, revealing the text
    04Lower thirds
  • Storyboard, Instagram Story: from black through clouds, forest and water to a portal showing the Earth
    05Instagram Story · Earth Day
Imagery
Part of the raw material generated in Midjourney (V8.1, photoreal / cinematic), with Pexels footage for the eagle and the African penguins.
The portal
After Effects: track mattes cut the portal illusion; Z-position and scale on a 3D camera give the depth of the dive.
Finish
Premiere Pro for assembly and an immersive sound design, with effects from Pixabay.

Academic proposal. The National Geographic name and logo belong to their owners; this package was not commissioned by the channel.

Reel 04 · Project 1 · Opening titles for a series

A Química
da Entropia

Five seasons of Breaking Bad, distilled into one minute of rising disorder. (The Chemistry of Entropy)

Series
Breaking Bad
Length
1:10
Tools
After Effects · Premiere Pro
Brief
30–60 s, title + director + 3 actors
A Química da EntropiaMusic: Dave Porter, “Cleaning House”, “Parking Garage Standoff”, “Aztek” — Breaking Bad original score

Entropy: the measure of disorder in a system.

The brief asked for an animated opening title sequence for a film or series of our choice: 30 to 60 seconds that carry its concepts and atmosphere, with the title, the director and at least three actors. I used entropy as the visual and sonic metaphor for the protagonist’s transformation — from a placid chemistry teacher to Heisenberg’s collapse — and told it purely through the rhythm of the edit.

The placid chemistry teacherHeisenberg’s collapse

An exponential
curve of tension.

Four acts of fifteen seconds. The cuts start slow and accelerate; time remapping ramps the speed inside the shots, forcing the eye to process too much, too fast — until a cut to black at 59 seconds, where only the title survives.

  1. I · 0–15 sInertia

    Everyday inertia, broken by imminent danger. Slow, measured cuts; a beige, desert, neutral palette.

    A city skyline in a hazy, dusty sunsetA laboratory flask, close up, with cloudy liquid
  2. II · 15–30 sReaction

    The toxic catalyst. Shorter, crossed cuts; toxic yellows and synthetic greens.

    A dark silhouette under a single lampClouds of yellow, green and magenta smoke
  3. III · 30–45 sControl

    The weight of the empire, the illusion of absolute control. Oppressive cross-dissolves; dark green, black, anthracite.

    A figure in a yellow protective suit inside a smoky labA glass beaker with a stirring rod in cold blue light
  4. IV · 45–60 sEntropy

    Sensory collapse: a burst of grey flashes, then the cut to black. Isolation, total loss.

    A man in a hat standing alone in a grey wastelandA pair of glasses lying in the dirt, one lens reflecting the sky
Masks
Rotoscoping and pen-tool masks isolate the figure.
Double identity
Multiply and Screen blend modes at 50–70% opacity embed the persona in the lab equipment — one ghost, one frame.
Time
Time remapping with ramped interpolation accelerates the shots exponentially.

Non-commercial fan title sequence made for an academic brief. Music: Dave Porter — “Cleaning House”, “Parking Garage Standoff” and “Aztek”, from the Breaking Bad original score. Includes a shot from the series. Breaking Bad and its music © AMC / Sony Pictures Television and their respective owners.